This class will be an introduction to Redshift materials, We are going to create a shader in redshift to achieve a distressed wood paint for a shabby chic look to apply to our furniture models. first we are going to explore the basic nodes and how to apply the most common maps, such the diffuse, roughness and bump. Once our clean wood material will be created, we will start the process to distress the paint thanks to a series of nodes that will allow us to have full control on the material to reach the desired effect. Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.