Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage – especially in big-budget productions. Over the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films. Sitoa v2.5.0 - Improved the scene exporting time with light associations. - and token tag support added to sib_image_clip - sta_vector_displacement shader added. This shader has support for tangent-space vector displacement. This is meant to supercede and replace the old sta_displacement shader, which is now deprecated. - 25% faster bump mapping (less shader evaluations per call). - Faster ray acceleration structure build (30-80%, depending on platform and compiler). - Several other speed and memory optimizations. - Auto-instancing of standins whose "Path" attribute points to an .ass file; subsequent standins trying to load the same .ass file will instance the previously loaded geometry, potentially saving tons of both memory and disk I/O. Home :-- Code: You need to login or register to view this content. Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.