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SpeedTree Cinema Edition 9.3.0

Discussion in 'CGI News' started by roocoon, Dec 22, 2019.

  1. roocoon

    roocoon Well-Known Member
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  2. brainsgonedead2000

    brainsgonedead2000 Well-Known Member
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  3. roocoon

    roocoon Well-Known Member
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    Updated to 9.1.0. With good news and bad news.

    The bad news is that it now requires CPU support of AVX2. Old machines like mine shouldn't bother with this release.
    The good news is that the crack is similar and I can see enough on the startup panel (Help -> Licensing Info) to verify but I'm not able to try load/render anything.
    Because of this you get a freebie crack. Encoded as usual. Instructions in the included Readme.
    For reference, the original main .exe has size: 9.05 MB (9,494,528 bytes)

    Only the crack is in the archive so it's up to you to get the installer. It was sent to me (so it should be posted around) but I'm not about to upload 650MB with my internet speeds.

    I keep this in the News since I could never test it.

    https://www106.zippyshare.com/v/rQZuSt6K/file.html
     
  4. y2kmady

    y2kmady Active Member
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    roocoon you shared a crack :)
     
  5. roocoon

    roocoon Well-Known Member
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    Somebody has to do the testing and in this case, it can't be me.
    It's also Easter. Speedtree instead of a chocolate egg :)
     
  6. chronocross

    chronocross Member
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    I haven't done extensive testing but it seems to work.
    Thank you:)
     
    roocoon likes this.
  7. y2kmady

    y2kmady Active Member
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    This is priceless as it is coming from roocoon
     
  8. roocoon

    roocoon Well-Known Member
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    Speedtree 9.2.0

    No crack this time for lack of time but it's the same fix as always for whoever wants to bother.

    [​IMG]
     
    chronocross likes this.
  9. roocoon

    roocoon Well-Known Member
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    chronocross and dzuzel like this.
  10. roocoon

    roocoon Well-Known Member
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    Up to 9.3.0 with the same protection.

    Either I don't remember what I had done with 9.1.0 and its AVX2 problem, or they removed the AVX2 requirement from the new version.
    It now seems to render,
    I did a Proto preview and a Render of Depth without crashing. Maybe AVX2 is active on more complicated calculations but I'm not that curious to try everything.

    Changelog:

    New Features

    Two new generators
    Added the Decal generator and the Mesh detail generator as two new ways to create unique surface details such as knots, lumps, or cavities. The Decal generator wraps a material and a flat mesh onto a parent. The Mesh detail generator places a material and a 3D mesh onto a parent and facilitates edge blending.
    Mesh scale value
    Added a scale value to mesh assets so that cutouts from the same map can be used by a single generator.
    Rotation properties in Frond generator
    Added rotation properties to the Frond generator to aid in normal map control when fronds are used as part of material generation models.

    Improvements
    Cutout Editor
    Made multiple improvements to the Cutout Editor:
    Added an option to select and move multiple points at once.
    Added Mirror functionality to create identical triangulation on the left and right side of a mesh.
    Added Straighten functionality to adjust the texture UV space, including the centerline. Straighten also lets you focus on small parts of a large texture atlas.
    Added an option to automatically move points that create very skinny triangles using a Snap threshold.
    Improved the options for automatically generating an evenly spaced mesh.
    Added zoom controls: zoom all ('a' or double click) and zoom selected ('s').
    Improved the pan capabilities so you can pan past the edges of the Cutout Editor and center the edges of a texture.

    Bug Fixes
    Force object ray casting errors
    Fixed a bug that caused force object ray casting errors after asset bar changes to materials and meshes.
    Polygon statistics
    Polygon statistics in the Generation Editor now update when the LOD state in the Tree Window changes.
    Export settings in the command line
    Fixed an issue with export option files on the command line that could fail silently, leading to unwanted export settings.
    Crash when exporting spines
    Fixed a crash that occurred when exporting animated spines in some wind algorithms.
    Search in Materials Bar
    Fixed automatic texture searching in the Materials Bar so it now looks for _height filenames.

    [​IMG]

    [​IMG]
     
    chronocross likes this.