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The Foundry Nuke Studio v12.0 V5 Win

Discussion in '2D' started by VIPGFX, Feb 13, 2020.

  1. VIPGFX

    VIPGFX Post MASTER
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    [​IMG]

    New Features
    CaraVR in NukeX
    The majority of CaraVR?s nodes have been integrated into NukeX, giving you access to tools for VR and stereo
    workflows and improvements to traditional 2D workflows.
    ? C_Solver and C_Stitcher improve results for non-traditional camera setups and can help remove artifacts on
    different types of footage. Multiple camera setups become a lot easier to manage with CaraVR?s tools,
    allowing you to toggle between custom camera setups and solve to generate a single image.
    ? C_CameraIngest enables you to work with cameras in Nuke?s 3D space to easily match your rig and camera
    offsets.
    ? C_SphericalTransform offers a more varied toolkit than Nukes own SphericalTransform node with GPU
    accelerated results.
    ? C_STMap node provides more options for artists working with STMaps, including GPU acceleration for
    quicker results and the ability to read position passes generated by C_GenerateMap to help reduce artifacts in
    extreme cases.
    ? C_DisparityGenerator creates disparity maps for stereo images. C_DisparityGenerator differs from the Ocula
    version in that it can also map in latlong space, meaning disparity vectors are mapped as they pass the edge of
    the frame when the image wraps around.








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