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The Foundry OCULA 2.2v1 for Nuke

Discussion in 'VideoFX' started by JoHaNMcR, Feb 25, 2011.

  1. JoHaNMcR

    JoHaNMcR Member
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    [​IMG]


    Improvements
    •O_Solver
    • The Analysis Type control that let you choose whether to Analyse
    Every Frame or Interpolate Keyframes has been removed. Now,
    O_Solver always interpolates between keyframes and you need to add
    at least one keyframe in order to use it.
    • Feature detection has been changed so that once O_Solver has
    automatically detected feature matches, they are fixed and do not
    update in response to changes in the node tree. You can edit them
    manually, however, or click the new Re-analyse Frame button to force
    O_Solver to recalculate the current frame. As before, the automatically
    detected feature matches are also updated if you adjust any O_Solver
    controls that affect the analysis.
    • The feature match display has been changed so that the features are
    shown in different colours for the different views: red for the left view,
    and green for the right view.
    APPENDIX A: RELEASE NOTES 81
    Ocula 2.2v1
    The Foundry Ocula 2.2v1
    •O_VerticalAligner
    • The following new filtering options have been added for all Alignment
    Methods other than Vertical Skew: Impulse, Cubic, Keys, Simon,
    Rifman, Mitchell, Parzen, and Notch.
    • In addition to the Transform Matrix, the Output tab now includes a
    Four Corner Pin section. This represents the 2D corner pin that can be
    applied to the input image to create the same result as
    O_VerticalAligner.
    • After clicking Analyse Sequence, you can now click Create Corner Pin
    to create a Nuke CornerPin2D node that creates the same result as
    O_VerticalAligner. You can use multiple O_VerticalAligner nodes to
    produce the desired alignment, and then analyse on the final node to
    create a single corner pin that represents the concatenated transform.
    This works in all alignment methods except Vertical Skew (the default).

    Release Notes

    Code:
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    Win 32 & Win 64

    Code:
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    all the credits goes to XFORCE :)
     
    #1 JoHaNMcR, Feb 25, 2011
    Last edited by a moderator: Feb 25, 2011
  2. PythonVFX

    PythonVFX Member
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    Thanks a lot..
     
  3. Motion Frame

    Motion Frame New Member
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    Thanks very much!
     
  4. pranayag

    pranayag New Member
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    thankz for the post
    But this only has 64bit version not 32 bit
    can u help with the link for 32 bit
     
  5. Luciano Lima

    Luciano Lima New Member
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    Link in problem. Help