Learn the core fundamentals and concepts of Character Rigging and 3D Rigging through easy-to-follow video tutorials. What you'll learn Cover the most basic form of 3D Rigging which is linking or parenting. How to modify the pivot point of an object. Learn about groups and how to utilize them. Bone objects, what they are and why they are so useful. The benefits of working with inverse kinematics. and apply that to our arm rig project. Work with control objects and constraints to finish our arm rig The skinning process and how we can edit skin deformations Requirements A computer Any version of 3ds Max Exercise files are provided Prior knowledge is not needed Motivation to learn Code: You need to login or register to view this content. Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.