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Udemy - Creating Gameplay Mechanics With Blueprints in Unreal Engine

Discussion in 'Others Tutorials' started by VIPGFX, Jan 29, 2019.

  1. VIPGFX

    VIPGFX Post MASTER
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    What you’ll learn
    Implement sound effects, background music, and particle effects
    Collect and destroy game objects
    Master beginner blueprint concepts, like variables, “if” statements, and arrays
    Navigate the Unreal Engine and discover unique features like the Marketplace
    Detect collisions, receive user input, and create game mechanics
    Creating the basic elevator game mechanics
    Creating the sliding door game mechanics
    Creating a day and night cycle in game
    Creating a basic sprint system
    Creating the level changing checkpoint
    Create a pickup object with scoring
    Create a grenade effect and game mechanics
    Creating exploding enemy AI
    Creating a UI minimap for game

    Often times, learning a new game engine can be difficult, especially when it comes to Unreal Engine 4. Unreal Engine 4 makes your 2D and 3D games stand out, as long as you know how to properly use it.

    This course will teach you exactly how to use it. The 15 lecture course (which only takes an hour and a half of your time) starts off with the basics. It teaches you how to implement the basics to create great visuals that are real to the human mind. From there, you are taught simple, clear concepts. That way it’s easy to follow and Unreal Engine 4 becomes much easier to use.

    The best part is, you will use the concepts learned for every single game project that you will ever develop. You will even discover and love using the difficult feature, the marketplace. While others (who didn’t take the course) will find that feature hard to maneuver.

    By the end of the course, you will be able to:

    Apply what you learned to build your own games from start to finish.

    Organize your game development to make your workflow not only quality but faster.

    Make use of Unreal’s blueprints to expand on first-person shooting and create new characteristics.






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