Ready to start making your Own Chacarcter Animations for Games? What you'll learn Learn about maya's interface Optimize and prepare your model to be riggred for games Learn about joints an how to use them to Build a robust character's skeleton ready to be animated in any game engine Understand the difference between IK and FK systems Organizing our 3d scene for best performance Skinning our 3d character and each tool that will help in improving skin deformations How to deform our game character using skinning Learn all the tools and techniques that will improve skin deformations How animation controls work Establishing animation controls that will allow the character to be animated Setup proper hierarchies for animation controls Working with custom attributes Adding more flexibility and features to a facial rig Optimizing our Game character rig for game production And so much more... Requirements No 3d animation or rigging skills required. You'll learn everything from A to Z Motivation to learn Code: You need to login or register to view this content. Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.