A complete course in retopology in 3D Coat and the process of UV unwrapping with multi UV sets for paint. What you'll learn Know how to use manual retopo tools in 3D Coat Know how to use auto retopo tools in 3D Coat Know how to manage multiple retopo and UV sets as well as their limitations Learn to use free scripts to help manage the process Know how to export the UVd meshes for painting Requirements It would be helpful, but not essential, to take my other course, Hard Surface Modeling and Sculpting Course in 3D Coat Description The course is the process of unwrapping a robot model which I did in another Udemy course - Hard Surface Modeling and Sculpting Course in 3D Coat. It covers everything you need to know to get useful geometry and UVs from voxels. Its a big job and I discover some surprises on the way, like not having enough graphics card memory and how to resolve the issue and how to use scripts to manage what becomes a pretty enormous list of retopo and UV parts. I thought I knew 3D Coat inside out, but I learned a lot from this process,l including some little known workflows, and you will too. Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.