What you’ll learn Understanding Built-in, URP and HDRP render pipelines Understanding Shaders and Shader Graph Create 2D Shader Graphs in Unity Create 3D Shader Graphs in Unity Learn Real-Time VFX Requirements Unity : Basics. Blender : Basics. Photoshop : Basics. Description Hello everyone, I’m Ramez Al Tabbaa, the developer of the AvoCuddle game on Steam and the Co-Founder of the Binary Lunar YouTube channel; I have three years of experience in shader graph and gathered all my expertise in this 5+ hours course. So, if you want to save time, effort, and money, this course is definitely for you. Enter the shader graph world and bring your game visuals to life; this course will carry you from beginner to intermediate level in Shader Graph and VFX with steady steps. Here is an overview of what you are expecting from this course; you will learn the core concepts behind shaders and render pipelines in Unity engine, and we will cover the following topics where they increase in complexity as we proceed with the course 2D fireball projectile shader graph 2D Wind Vegetation Shader Graph 2D Dissolve Shader Graph 2D Pixel Art Shader Graphs Standard 3D Lit Shader Graph 3D Stylized Water Shader 3D Halftone Shader Graph Sub-Surface Scattering (SSS) Shader Graph Triplanar Shader Graph Zelda Toon Shader Graph Stylized Fire Projectile VFX Fire Storm Axe Portal Punch VFX 1 Colors Theory Always remember nothing is impossible with a great will and consistency, you dreams are only limited by your imaginations, so unleash your creativity and release your true protentional by understanding how Shader Graph works then expanding your knowledge into endless possibilities. Who this course is for Game Developers Unity Users VFX Creators 3D Generalists Programmers Code: You need to login or register to view this content. Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.