Creating A Unreal Engine 4 Team Based FPS With Several Game Modes From Ground Zero In 100% Blueprint Scripting What you'll learn: Learn Various Aspects Of Using Unreal Engine 4 By Making An Actual Playable Multiplayer FPS Game Detailed Explanations Not Just Watching Someone Clicking Buttons No C++ The Entire Project Is Made Using 100% Blueprint Scripting Setting Up A Menu With Basic Steam Listen Server Hosting And Joining Setting Up A FPS Character Using 3 Separate Meshes Setting Up Weapon Firing For Hitscan And Projectile Based Weapons Making Team Based Death And Re-spawn System Requirements Basic Understanding Of The UI And Navigation Of Unreal Engine 4 Description What Better Way To Learn The Unreal Engine 4, Than By Creating A Fully Playable Multiplayer Team Based FPS Game. This Course Covers The Process Of Going From A Blank Project All The Way To A Playable Packaged Build That Can Be Distributed For Others To Host And Join The Game Using The A Basic Steam Listen Server. Who this course is for This Course Is Targeted For Beginners To Intermediates People Interested In The Multiplayer Side Of The Unreal Engine 4 Code: You need to login or register to view this content. Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.