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Udemy - Unreal Engine 4 - Multiplayer Team Based FPS In Blueprints

Discussion in 'Others Tutorials' started by VIPGFX, Jul 31, 2021.



    Jul 25, 2011
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    Creating A Unreal Engine 4 Team Based FPS With Several Game Modes From Ground Zero In 100% Blueprint Scripting What you'll learn:
    Learn Various Aspects Of Using Unreal Engine 4 By Making An Actual Playable Multiplayer FPS Game
    Detailed Explanations Not Just Watching Someone Clicking Buttons
    No C++ The Entire Project Is Made Using 100% Blueprint Scripting
    Setting Up A Menu With Basic Steam Listen Server Hosting And Joining
    Setting Up A FPS Character Using 3 Separate Meshes
    Setting Up Weapon Firing For Hitscan And Projectile Based Weapons
    Making Team Based Death And Re-spawn System

    Basic Understanding Of The UI And Navigation Of Unreal Engine 4

    What Better Way To Learn The Unreal Engine 4, Than By Creating A Fully Playable Multiplayer Team Based FPS Game. This Course Covers The Process Of Going From A Blank Project All The Way To A Playable Packaged Build That Can Be Distributed For Others To Host And Join The Game Using The A Basic Steam Listen Server.

    Who this course is for
    This Course Is Targeted For Beginners To Intermediates
    People Interested In The Multiplayer Side Of The Unreal Engine 4
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