Animating An In Game Jump What you'll learn Creating An Appealing Idle Pose Animating An In Game Jump Polishing Animation Introduction to the jump Requirements Maya or any other 3D package Description Get ready to do your own in game animations in Autodesk Maya! Learn and master everything you need to know to get started in animation - taught by a Bafta award winning animator In this course, you'll learn how to create an in game idle cycle from scratch. In this class we will cover how to animate an in game idle cycle. We will use the block rig of a Ryu look alike (from streetfighter) to create his classic idle pose. All these principle can be applied to any idle you will to create. Great detail will be spent of the posing and motion of the hips to get everything working right and have appeal. The course will cover the following areas: Introduction to the jump First pass blocking the jump Second pass Splining Polishing the jump Conclusion This course will show how to create a in game idle cycle that can be edited to suit your character. The basic body mechanics will be taught to lay down a strong foundation. This is key to starting any animation project. This course in part one of a seven series course. Other courses will teach how to create idle, walks, jumps, combos, take hits and combat idle. All these courses are part of the Video Games Animation course. Opi will be teaching animation the way its done within the games industry as he is also a working professional animator. Who this course is for: Everyone Code: You need to login or register to view this content. Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.