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Udemy - Video Games Animation Course - Animating An In Game Jump

Discussion in 'Maya Tutor' started by VIPGFX, May 24, 2022.



    Jul 25, 2011
    Likes Received:

    Animating An In Game Jump

    What you'll learn

    Creating An Appealing Idle Pose
    Animating An In Game Jump
    Polishing Animation
    Introduction to the jump


    Maya or any other 3D package


    Get ready to do your own in game animations in Autodesk Maya!

    Learn and master everything you need to know to get started in animation - taught by a Bafta award winning animator

    In this course, you'll learn how to create an in game idle cycle from scratch.

    In this class we will cover how to animate an in game idle cycle. We will use the block rig of a Ryu look alike (from streetfighter) to create his classic idle pose. All these principle can be applied to any idle you will to create. Great detail will be spent of the posing and motion of the hips to get everything working right and have appeal.

    The course will cover the following areas:

    Introduction to the jump

    First pass blocking the jump

    Second pass Splining

    Polishing the jump


    This course will show how to create a in game idle cycle that can be edited to suit your character. The basic body mechanics will be taught to lay down a strong foundation. This is key to starting any animation project.

    This course in part one of a seven series course. Other courses will teach how to create idle, walks, jumps, combos, take hits and combat idle.

    All these courses are part of the Video Games Animation course. Opi will be teaching animation the way its done within the games industry as he is also a working professional animator.
    Who this course is for:

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