Create a Library of Realistic Materials that you can use over and over again in 3ds Max and Vray in under 60 minutes. What you'll learn: Create realistic materials from scratch Learn the value of systems and how to use them Improve your 3D rendering quality How to use the material editor What is the difference between a material and textures Change the number of material slots How to show a material or texture in the view port How to use the eye dropper tool How to make a chrome, chrome matte and brushed chrome material How to copy a material How to use the Reflective Glossiness How to use a noise map What is a bump map How to make a gold, gold matte and brushed gold material How to make plastic materials What are Fresnel reflections How to color match a material Using bump to add texture How to create a wood materials How to create bump and displacement maps How to create glass frosted and colored glass materials How to create grass, clay and stone materials How to blend together materials How to add logos to glass Organising your material libraries How to use the resource collector Code: You need to login or register to view this content. Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.