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UE4 Advanced Procedural Landscape Material 4.24

Discussion in 'Game Applications & Related' started by unddu, Feb 14, 2020.

  1. unddu

    unddu New Member
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    Game ready advanced,auto generated landscape material.
    This material is going to be your savior. Material itself can generates own layers by the height. Lower heights=beach or desert, Medium heights=Grass, High heights=Snow and Cliff.



    Video:

    Video 2:How to Create a Dynamic Weather System with APLM



    What is this new AO thing?



    SDFAO is (basically) scanning the landscape with squares,generates the power of shadows and general brightness of the landscape,depending on the distance between squares.



    What is the difference between Cinematic,Game and Game Optimized++ APLM Models?



    Main differences are puddles and SDFAO,in the Cinematic model each layers got independent puddle systems,Game model got general optimized puddle system and GameOptimized++ model has not got any puddle system.Only Cinematic model got a SDFAO also GameOptimized++ model can not automatically generate any texture maps except diffuse map.


    https://www.unrealengine.com/marketplace/en-US/product/advanced-procedural-landscape-material