System Requirements Changes Nothing changed. Features Android: Android App Bundles: Added APK files size validation when generated AAB file is larger than some threshold Editor: Visual Studio (Windows): Double clicking on C# compile messages in the console window will now open the corresponding C# file at both line and column, previously only at the line. Editor: Visual Studio Code: Double clicking on C# compile messages in the console window will now open the corresponding C# file at both line and column, previously only at the line GI: GPU agnostic lightmap denoiser that works across all our editor platforms. Backwards Compatibility Breaking Changes Android: Raise minimum Vulkan API version for Adreno drivers to 1.0.38. Editor: UGui Objects are now using ObjectFactory and default Presets when created from the GameObject menu in the Editor. Graphics: When using SRP, added Rendering Layer Mask to Lights as a filtering option during shadow passes (similar to Renderers Rendering Layer Masks). Scripting: Make the GarbageCollector.GCMode property only throw an exception on unsupported platforms when trying to change it’s value, not when reading it. Changes Android: Bundletool is updated up to version 0.7.2. Improvements Android: Mimic TouchScreenKeyboard.hideInput by drawing input field outside the screen, when this property is true. Asset Import: Compressor Quality can now be set in the texture asset import settings for BC6H and BC7 formats allowing compression quality to be traded for import speed. Editor: Added a message box whenever the OS fails to delete an asset when deleted from the Project Browser view. Editor: Reduced the number of key presses in order to start a rebind in the Shortcut manager (from 3 to 2). GI: Added a ‘None’ mode for emissive GI contribution in the standard shader GUI. GI: Reduced GPU memory footprint for GPU lightmapper when baking lighting, by compressing normal vectors and albedo. GI: The Optix AI denoiser is now supported with GPU Lightmapper. GI: Upgraded Optix AI Denoiser to version 6. This new version has better performance and a lower memory footprint. Graphics: Added support for Dynamic Resolution Scaling to the Lightweight Rendering Pipeline. Graphics: Metal: Defer creation of command buffers and render encoders until actually needed. Graphics: SRP batcher is now supported on Xbox, DirectX11. Graphics: SRP hooks added for detail rendering shaders. ps4: Improved PS4 Additional content to support multiple products. Scripting: Enable incremental Garbage Collection in editor. Shaders: Moved 38 builtin keywords to local keywords. Shaders inspector now shows used global/local keywords by shader. XR: Move Google VR Cardboard and Daydream support to a package and Update to verision 1.180. Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content. Code: You need to login or register to view this content.