Welcome to Our Community

Wanting to join the rest of our members? Feel free to sign up today.

Unreal Engine Bundle 1 Jan 2022

Discussion in 'Game Applications & Related' started by VIPGFX, Jan 7, 2022.



    Jul 25, 2011
    Likes Received:

    Scots Pine Forest Biome (4.26 / 4.27)

    Realistic Pine environment, 3D scan based, Game Ready trees, plants, rocks and more with up to 8K textures, complete with various fully procedural Sub-Biomes to create incredible forest diversity. Tweakable Master Materials and Landscape Shader, Wind.

    The most comprehensive and realistic Scots Pine environment available. Fully scan-based, game-ready assets with up to 8k textures, distance billboards, complete with various Sub-Biomes to create incredible forest diversity.
    Quickly paint and procedurally generate the Sub-Biomes with our intuitive “BiomePainter” workflow and bring the forest alive with our scalable wind system.
    Use included Blueprint tools to help you create faster.
    Comes with a massive, fully generated experimental 64km2 example map complete with distance meshes and various example lighting conditions. (Lighting Conditions available in the next update)

    Our goal is to provide the best possible visuals quality while still being scalable enough to run on average hardware. Comes with some of the most detailed game-ready assets available online.
    All of our assets and tileables are fully 3D Scans based and include up to 8k texture resolution for incredible close-up detail.

    All of our assets are fully game-ready with LODs, wind, collision, optimized view distances, and LOD ratios out of the box.

    Choose between 6 different Sub-Biomes; Mossy, Mixed, Dry, Border, Dead, and Open Fields, all ready to be generated with their own unique properties and visual identities.

    Use our BiomePainter workflow to quickly paint and generate the different Sub-Biomes which allows you to create incredibly varied environments with minimal effort and time spent.
    We are fully utilizing Unreal’s procedural systems to make sure that every world you create is both unique and organic feeling.

    From small ground scatter to massive cliffs and distance meshes, our biome packs are much more than just a simple forest, it allows you to compose vast landscapes that hold up no matter where you look.

    1 square kilometer EXAMPLE MAP
    Our pack comes with a fully generated 1km2 example map. This includes a beautifully composed area with roads, mudslides, and massive cliffs as well as high detail distance mountain meshes.

    MASSIVE 64 square kilometer EXAMPLE MAP (experimental)
    Furthermore, we ship a fully generated 64km2 example map. This includes the same areas as the 1km2 example map but much vaster spaces. Keep in mind this is an experimental addition and due to engine-related issues/limitations, it is not the most optimized experience. We include a much lighter and smoother 1K map for this reason.

    LIGHTING (post-launch release)
    Our pack will come with 3 different lighting conditions, standard, dawn, and stormy, complete with respective HDRIs. A good baseline to help you create your own look. Dawn and stormy will soon be added in an upcoming post-launch update!

    Comes with 4 comprehensive master materials all containing a wide range of abilities such as multi-texture blending, PDO shadows, Macro/Detail maps, object to landscape blending, per instance color variation, displacement mapping/offset bump mapping, and much more.

    We also include MPC’s to control wind and wetness

    To help speed up to medium to large scale level creation we made a SplineTool Blueprint, allowing for quick repeated placement and bending of static meshes such as cliffs, mudslides, roads, and more.
    We also include a Wind controller which allows for a more visual way of wind adjustment.

    Trees: 8
    Trees Small/Saplings: 9
    Trees Sick/Dead: 4
    Trees Broken/Rotten: 7
    Rocks: 24
    Cliffs: 16
    Mudslide: 13
    Roads/Paths: 7
    Plants: 29
    Ground Scatter: 33
    Ground Bases: 6

    Ruins Treasure Prop Pack

    Description: What you are getting is a pack of different treasure prop assets (32 total) Models have built in colliders, LODs. Every model have base color, metallic, roughness and occlusion maps. Assets are built with AAA quality and budget.


    Technical Details

    32 Models
    Hi-quality PBR textures
    Master materials for easy working
    Optimized for hi performance
    Overgrown versions of the models
    Texture Sizes:

    2K (27)
    1K (6)
    Scaled to Epic skeleton: Yes

    Collision: Yes, automatically generated

    LODs: Yes, automatically created

    Number of Meshes: 32

    Number of Materials and Material Instances: 18

    Number of Textures: 33

    Supported Development Platforms: Windows

    Supported Target Build Platforms: Windows, Mac, Xbox, PS4

    Important/Additional Notes: Choose “Don´t Import” when launching project. Pack contains source files for those who like to edit them and importing can reset some settings.

    Light Foliage

    High performance and customizable vegetation. Change color and create variations easily, grass density can be increased to extreme numbers.


    August Update (published soon for 4.25 and 4.26 versions of the engine)

    – Improved vertex normals for better reaction to light on surfaces
    – Added grass types to directly fill landscape grass layers (you can check our integration video to our up coming asset pack Landscape Pieces)
    – Better lighting and shading in overview map

    PS: There are no performance changes but we achieved better look specially from distance since shadows and highlights are better than 4.23 and 4.24 versions.

    High performance and customizable vegetation and rocks. Change color and create variations easily, grass density can be increased to extreme numbers.

    Customize color and other properties to create more diverse foliage without losing detail and performance.

    ***Monthly Unreal Engine Sponsored Content product for May 2021***

    Check out MYTHRA TECH’s other products.
    Technical Details


    – High performance
    – Change color and other properties from material instances

    Number of Unique Meshes: 24 (16 vegetation and 8 rocks)

    Collision: Yes (collision is enabled for rocks)

    Vertex Count: 30-1190

    LODs: Yes

    Number of Materials and Material Instances: 2 master materials and 26 material instances

    Number of Textures: 46

    Texture Resolutions: 2048×2048

    Supported Development Platforms:

    Windows: Yes

    Mac: Yes

    Rename “UE4_Light_Foliage” folder to “Light_Foliage” or else it won’t work. Then drop it in your content folder

    Download Links:-

    You need to login or register to view this content.

    Mirror :-

    You need to login or register to view this content.
  2. oskidelrio2

    oskidelrio2 New Member

    Feb 7, 2016
    Likes Received:
    muchas gracias
  3. icchansan

    icchansan Member

    Sep 1, 2013
    Likes Received:
    Thx for sharing, I think the Scots Pine Forest Biome is corrupted tho, no project inside