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Victory3d - Game Environment Cathedral Creation

Discussion in 'Others Tutorials' started by VIPGFX, Nov 29, 2020.



    Jul 25, 2011
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    Model, Unwrap, Texture, & Game Setup using 3ds Max,
    Substance, & Unreal Engine

    In this course, we will go through the steps of creating an environment from start to finish which includes modeling, texturing, material creation, world building, lighting and post effects.

    The major topics we will be covering are:

    -Modeling intricate super-detailed architectural scene
    -Creating tileable textures to use on our structural pieces
    -Creating props with their own unique textures
    -Creating detailed materials in Unreal engine
    -Building a level in Unreal engine
    -Creating day lighting and night lighting
    -Adding post effects for our level

    By the end of this course, you will be able to create an amazing game-ready interior environment. You will gain knowledge on how to create detailed modular objects, how to create clean tileable textures and how to work within unreal engine 4 to take a level to final including level art, lighting and post effects.

    Before beginning this course, you should have a basic knowledge of 3ds Max, Substance Painter, Substance designer and Unreal engine 4 If you are truly interested in learning how such highly detailed environments are created in AAA game companies, then this course is for you. In this course, you will understand the complete process of making production-ready environments such as those that you see in the video games that you play today. There is a 30-day money back guarantee so you really don’t have anything to lose. Where you will stand and the new things that you will be able to do tomorrow will largely depend on what you do to improve yourself today. So invest in yourself because your future depends on it. Come and join in the Game Environment Cathedral Creation at Victory3D.
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    lexland likes this.