Welcome to Our Community

Wanting to join the rest of our members? Feel free to sign up today.

  1. We need to collect last month donation for our Servers,

    Click this link and Help Us:http://forum.gfxdomain.net/donate/

    If we help in yours works or study , please spend some money for us to pay ours servers

Victory3d - Realistic Fantasy Game Environment Creation

Discussion in 'Maya Tutor' started by VIPGFX, May 16, 2021.

  1. VIPGFX

    VIPGFX Post MASTER
    Member

    Joined:
    Jul 25, 2011
    Messages:
    24,847
    Likes Received:
    3,350
    [​IMG]

    For this course we will be using Maya, Zbrush, Substance painter and designer, a tiny little bit of photoshop, marmoset toolbag, Speedtree and unreal engine 4.
    Now, this tutorial is targeted towards intermediate artists, these are artists who are already familiar with the tools I just mentioned but just want to learn the workflows and techniques to creating a video game environment. As a quick little overview. We will start this course off with going over our reference and discussing on how we are going to create this environment We will then start by making a nice blockout of the environment so that we have accuracy in the scaling and composition.We will first focus on the rocks since those are one of the main components in this tutorial.This means we will first complete all the rock sculpts in Zbrush. Setup the low poly in maya and bake the rocks in marmoset toolbag.Then we will create a rock material inside of substance designer and a special material inside of unreal engine to make the rocks look amazing. For this we also need to quickly create a special mask in substance painter which will give us control over the dirt amount and highlights of the rocks.
    After we have done all that we will move on to our moss system, since this is probably the second most important thing in this environment.
    I will start by creating a moss material inside of substance designer.
    Then I will show you how to use this material to create both procedural moss and hand made fuzzy moss for all your rocks.
    Finally, we will start by setting up our environment, doing lighting and composition passes. We will create some foliage inside of speedtree and placing it in our scene. We will create our temple building along with special tileable edge damages. And once we are happy with the entire environment, I will show you how to create some final portfolio screenshots and flythroughs.
    If you follow this course you will have a very solid foundation and skillset to tackle almost any kind of game environment, no matter if it is organic or urban.

    1.Intro
    2.Blockout and Sculpting
    3.Materials, Unwrapping, and Baking
    4.Moss, Floors, and Stones
    5.Temple, Foliage and Bridge
    6.Tweaks and Polishes

    Code:
    You need to login or register to view this content.




    Download Links:-





    [​IMG]
    Code:
    You need to login or register to view this content.


    Mirror :-

    [​IMG]
    Code:
    You need to login or register to view this content.