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VRay 3.60.03 for Revit

Discussion in 'CGI News' started by roocoon, Mar 18, 2018.

  1. roocoon

    roocoon Well-Known Member

    Dec 11, 2010
    Likes Received:
    Another upgrade with mostly bug fixes.
    The fix from 3.60.01 still applies so knock yourselves out :)

    Info at: https://www.chaosgroup.com/vray/revit

    Changelog (from installation):

    ** Bug fixes
    General: Invalid VRay settings when imported from a PC with different number settings, i.e. decimal separator
    General: NullReferenceException when starting GPU render based on saved settings without opening the Settings dialog first
    General: ArgumentNullException on attempt to turn Dome light on when invalid EXR/HDR image has been assigned to it
    General: KeyNotFoundException when trying to determine transparency of AutoGen material
    General: An error occurs when opening Project Gallery containing corrupted image

    Changelog (from site):

    - Geometry Exporter Improvements - optimized export for scenes with complex curtain walls and instanced geometry.
    - Asset Browser - the new Asset Browser shows all materials and proxy objects and allows you to select and edit multiple materials.
    - Filter Maps by Linked Files - filter materials from linked projects separately from project materials.
    - Improved Color Material - the Color Material now includes options for transparency, glossiness, and reflections.
    - Global Material Overrides - improved user interface with a new option to override RPC materials.
    - V-Ray Proxies - ArchVision RPC objects can be used as stand-ins for V-Ray proxy objects in your Revit scene to render high-resolution models of trees, cars, people and other entourage.
    - Streamlined UI - updated and streamlined interface for a more intuitive, user-friendly workflow.
    - V-Ray Grass & Fur - render realistic grass and fur.
    - Infinite Ground Plane - the Infinite Ground Plane includes new global override controls, an improved UI, and V-Ray RT support.
    - AutoGen Materials - AutoGen materials are now supported in interactive rendering mode.
    - Improved Settings Sharing - a new UI makes it easy to share settings between projects and users, including importing settings by category.
    - Improved Standalone Material Editor - a new color picker, as well as new gradient and color temperature texture maps, have been added to the Stand-alone Material Editor.
    - Improved V-Ray Frame Buffer - copy the entire frame buffer image to the clipboard, including background and color corrections.
    - VRscans Compatibility - add incredible levels of realism to your projects with Chaos Group's library of over 650 photorealistic materials captured with our accurate scanning technology. Certain limitations apply.
    - Hybrid Rendering - V-Ray GPU running on NVIDIA CUDA can now take full advantage of all available hardware, including GPUs and CPUs.
    - Cloud Rendering Early Access Program – available through a new button in the UI, our cloud rendering service is open for beta testers