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VRay 4.02.05 for 3ds Max

Discussion in 'CGI News' started by roocoon, Oct 10, 2018.

  1. roocoon

    roocoon Well-Known Member

    Dec 11, 2010
    Likes Received:
    New service pack is out with lots of fixes and some new things of interest to Corona users.

    Info at: https://www.chaosgroup.com/vray/3ds-max

    Build 4.02.05 (V-Ray Next official) (27 September 2018)
    New features:
    (*) V-Ray: Initial support for direct rendering of CoronaMtl and most materials from the Corona material library;
    (*) V-Ray/V-Ray GPU: Add a parameter for additional control of the auto-exposure (camera_autoExposure_compensation);
    Modified features:
    (*) VRayHDRI: Improved performance for tiled .tx and .exr textures;
    (*) VRayDenoiser: Switch to Optix 5.1 for the NVidia AI denoiser;
    (*) VRayGLSL/VRayOSL: Added keyboard shortcuts, compile and reset options to QuickShader UI;
    (*) VRayScene: Implement support for VRayCryptomatteElement;
    (*) VRayMDL: Add support for Ward BRDF in MDL plugin;
    Bug fixes:
    (*) V-Ray: Artifacts with adaptive lights in a certain interior scenes;
    (*) V-Ray: Crash when modifying VRayInstancer material and switching to another frame during IPR;
    (*) V-Ray: Crash when rendering with DR (since 4.02.04);
    (*) V-Ray: Crash when starting IPR after resetting a scene with DR;
    (*) V-Ray: Crash with region rendering with render elements and Previous render set to Darken;
    (*) V-Ray: Different brightness in high-res renderings with Auto Exposure;
    (*) V-Ray: Fix V-Ray Cloud scene submission broken animation export;
    (*) V-Ray: Improve selection of VRayPhysicalCamera and VRayLight in the viewport;
    (*) V-Ray: IPR crashes with Alembic hair in specific scene after stop;
    (*) V-Ray: Separate render channels output files are not named properly when saving to separate folders (since 4.02.03);
    (*) V-Ray: Standard material diffuse texture and opacity map do not work with V-Ray Next;
    (*) V-Ray: Stuck at "Building embree moving trees" with multi segment motion blur;
    (*) V-Ray GPU: When there is just one light in the scene, adaptive lights v2 unnecessarily resets the progressive buffer;
    (*) V-Ray GPU: Blank images saved when used as texture baking renderer;
    (*) V-Ray GPU: Crash on the second frame in scenes with lots of animated plugins;
    (*) V-Ray GPU: Crash when cancelling a batch render in 3ds Max;
    (*) V-Ray GPU: Crash when deleting heavy geometry in specific scene;
    (*) V-Ray GPU: Crash when deleting VRayLights in specific scene;
    (*) V-Ray GPU: Crash with BerconNoise and VRayDisplacementMod during IPR;
    (*) V-Ray GPU: Crash with Displacement and Environment Fog during IPR;
    (*) V-Ray GPU: Crash with Ornatrix (since 4.02.01);
    (*) V-Ray GPU: Crash with specific VRayProxy and displacement;
    (*) V-Ray GPU: CUDA error 700 when turning off Lights while rendering in IPR;
    (*) V-Ray GPU: Disable refresh interactive VFB button as it doesn't work correctly in IPR;
    (*) V-Ray GPU: IPR crashes with stereo mode set to Anaglyph(Red/Cyan)(Green/Magenta);
    (*) V-Ray GPU: Noisy alpha channel with shadow catcher objects;
    (*) V-Ray GPU: Random crash when changing VRayLight options;
    (*) V-Ray GPU: Unexpected render result with non-spherical Dome VRayLight and matte shadows;
    (*) V-Ray GPU: Unhandled exception when moving the time slider with motion blur and OpenSubdiv;
    (*) V-Ray GPU: VRayDirt's "double sided" parameter is not working correctly;
    (*) V-Ray GPU: VRayOCIO does not work with bitmaps;
    (*) V-Ray GPU: VRayHDRI with RGB multiplier in the Output rollout renders differently;
    (*) V-Ray GPU: When using displacement, textures are affected by the texture format setting;
    (*) VRay2SidedMtl: Crash with animated submaterial on the second frame in V-Ray GPU;
    (*) VRay2SidedMtl: Invalid colors with V-Ray Standalone when rendering scenes with two VRay2SidedMtl materials nested in each other;
    (*) VRayDirt: Crash when undoing deletions of geometries that are in Include/Exclude lists;
    (*) VRayDistanceTex: Crash during IPR (since 4.02.01);
    (*) VRayEnvironmentFog: Crash with VRayEnvironmentFog with overlapping gizmos with coinciding far sides;
    (*) VRayGLSL: GLSL materials cause V-Ray GPU to recompile kernels on each start;
    (*) VRayInstancer: Crash when rendering with Thinking Particles (since 4.02.03);
    (*) VRayInstancer: Fixed losing some particle groups during instancing;
    (*) VRayOSL: Crash during IPR;
    (*) VRayOSL: Crash when selecting specific VRayOSLTex in material editor on scene open;
    (*) VRayOSL: Flipped textures with OSL maps on V-Ray GPU;
    (*) VRayOSL: OSL issues errors when output closures are not explicitly specified;
    (*) VRayOSL: Renders black in IPR if attached to VRayExtraTex;
    (*) VRayPluginNode: Crash when a texmap used as a displacement map is being modified during IPR;
    (*) VRayScene: Camera settings from vrscene interfere with the camera in 3ds max;
    (*) VRayVolumeGrid: Caches containing a minus/dash sign before the # format can not be loaded;
    (*) VRayVolumeGrid: Caches containing digits after the # format can not be loaded;
    (*) VRayVolumeGrid: Crash when rendering with GPU as production after rendering with IPR;
    (*) VRayVolumeGrid: Multiple overlapping volumes do not blend correctly with V-Ray GPU;
    (*) VFB: Aspect ratio is changing when resizing VFB during IPR;
    (*) VFB: Closing the VFB window while 3ds Max is saving a VFB image causes 3ds Max to crash;
    (*) VFB: Image Info has to be cleared when loading a new image in VFB;
    (*) V-Ray scene converter: Fix Opacity and Reflection Glossiness parameters conversion for CoronaSkinMtl;
    (*) V-Ray scene converter: Fix Reference node space mode conversion for CoronaTriplanar;
    (*) Lens Analysis Tool: crashes when analyzing a photo manually;

    And a basic scene done through teamviewer:

  2. Andy47

    Andy47 Well-Known Member
    Staff Member Moderator

    Feb 24, 2012
    Likes Received:
    I did ask about the ability to render Corona materials and most of those in the library. However unless you have Corona installed it's not much of a new feature. However the day is coming where that won't be necessary.. and then Corona / V-Ray users, can happily render assets and whole scenes from each other, with no need for any conversion/tweaking.
    wuyan and roocoon like this.
  3. Archim

    Archim Member

    Aug 3, 2017
    Likes Received:
    It`s Time for some Leaks (fingerscrossed)